Height-Aware Pathfinding
Calculate 3D paths that consider terrain elevation. Agents prefer valleys and gradual climbs over direct mountain crossings, producing natural-looking flight paths.
Burst-Compiled Performance
Built on Unity DOTS with Burst-compiled A* jobs. Pathfinding runs on separate threads, keeping your game responsive even with complex terrain.
Flexible Integration
Works with Unity Terrain out of the box, or implement the IHeightProvider interface for custom terrain systems, procedural generation, or voxel worlds.
Simple, Efficient, and Powerful
Follow the instructions and set up AirPath in your Unity project


